To edit this screen, I created a Photoshop file that had the dimensions of the final reconstructed image (I ended up making it 1184x432) and exported 28 separate 1184x16 slices. png files, each having dimensions of 296x4. When I located the dumped textures, I found it gave me 27 or 28. the transition screen which displays the N64 logo (see attachments for the original and retextured transition screens). My guess as to why many of the textures as you said are dumped "in tiny, impossible-to-edit slices" was to make the processing of effects less hardware-intensive on the N64. I had some experience with F-Zero X about 2 years ago when I compiled a few partial hi-res texture packs I found online and added in some of my own, so this is based off of what I remember: Maybe you can try using the "1964Video N64 Video Plugin community version" or one of the Rice plugins? I had some success in using those to dump textures for F-Zero X.
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